

"Dan is a great designer, and you can see it and feel it in every frame of Rivals.In January 2017 at Genesis 4 the official PC launch date of March 28th, 2017 was finally revealed. In September 2016 the Rivals Championship Series, a competitive online circuit run through smash.gg, was announced. That summer RIVALS OF AETHER became available on the Xbox One Game Preview program. In March 2016, the final character of the original roster was revealed: Etalus – The Glacier’s Might. Absa – The Storm Architect joined the cast shortly after that.

Two additional characters (Forsburn – The Exiled Flame and Maypul – The Sylvan Watcher) were added as RIVALS OF AETHER was greenlit after only 5 days on Steam Greenlight. Work on the game broadened in 2015 as the full development team came into place and core features like online play were added. That winter, the character roster was expanded with two additions: Wrastor – The Wind’s Fury, and Kragg – Earth’s Bastion. In August 2014, it was revealed that RIVALS OF AETHER would be coming to the Xbox One as part of the Program. That July, the project was announced to the public along with revealing the first two characters: Zetterburn – The Fire’s Roar, and Orcane – The Puddle Jumper. RIVALS OF AETHERĭan Fornace and flashygoodness began development on RIVALS OF AETHER in April of 2014. In April of 2014, he left Microsoft Studios in order to start his latest independent game, RIVALS OF AETHER. He worked closely with Double Helix and helped design and program the Dojo Training Mode. In 2012, he was appointed the Lead Designer on the Microsoft Studios side of Killer Instinct: Season 1.

He worked as a Design Consultant on Trials Evolution, Mark of the Ninja, Joe Danger 2: The Movie, Dust: An Elysian Tail and Ori and the Blind Forest. After college, he was hired by Microsoft Studios and worked as a Game Designer on their XBLA and Digital Design teams. To date, Super Smash Land has been downloaded over 500,000 times. Dan Fornace started out as an independent developer while in college, releasing Super Smash Land as a free fangame in 2011.
